âYou think you have the next killer idea for your product but youâre also not quite sure if itâs viable, youâd really like to test it out but are afraid this might cost you a lot of resources.
The question now becomes, how can you quickly and inexpensively come up with a prototype and feedback on the feasibility of your idea ? Thatâs exactly where the Design Sprint Methodology comes into play, as it provides a possible solution to this problem.
A design sprint is a time-based activity that focuses on developing the design of a product. It involves part of the design team and a few other members to help design or redesign a product. This kind of session is great if you want to make sure the design of your new product works.
The Sprint methodology takes its roots in the Agile methodology and aims at providing a framework to test design solutions within a short time frame, typically a few days.
The approach provides a timeline of 5 days for a full cycle, however, if teams are not complete or if the people in play have experience, the sprint can be conducted in 48 hours. All thatâs important here is that there is enough time for experiments. The approach weâll present can be adapted to better suit your team, just make sure to leave enough time for experimenting.
One of the main reasons why you should adopt this approach is that it makes you save a lot of time and resources by âskippingâ the Build phase and the Launch Phase, which would initially be the construction of your project and its sale.
The sprint methodology uses prototypes and feedback to shortcircuit these two phases, the point is to get a direct feedback on your idea so as to improve on the idea before spending more resources on it.
The approach worjs particularly well in several environments :
These work best because they benefit the most from the accelerated process, either by favoring creativity and an agile mindset or by getting feedback directly on your solution.
The question now becomes, how can I use this principle to accelerate my product development ?
Weâll present a 5 day version of the sprint but the ideas can be moulded in a shorter time-frame. Itâs also important for the participants to clear their week in order to focus entirely on the sprint.
Monday - Map
The long term goal will help you stick to your plan and find ways of achieving it, try and make that goal precise and measurable, it could be something like this :
We want to increase our monthly sales by 50%
Now imagine where youâll struggle, whatâs stopping you from reaching that goal ? The answer could be that new customers donât find you organically online.
Take that problem, start by its endpoint and turn it into a question: how do we make sure we reach new clients where they are ?
Now plan your roadmap, in our case, how is a user going to come to us, maybe heâll see a media post from his friend, etcâŚ
Tuesday - Sketch
Study existing companies and nonprofits to help you source information, try and explain these ideas to one another so as to make sure you understand them.
List those ideas, where they come from, and what they rely on, donât try and make decisions on these ideas or debate on them, simply capture the ideas.
Try and describe every step of your idea, what happens first ? A client clicks on an ad, what next ? How does that serve your initial goal ?
Wednesday - Decide
Ask more questions on the sketches if these arenât precise enough. Also, try and narrate the sketches, this will help you understand the ideas.
Try and explain what you like in a certain idea, why you favor a solution over the other.
Once youâve settled on an appropriate solution, try and imagine what the user experience will be, what happens once they login or click a certain button and how does that help you reach your final goal ?
Thursday - Prototype
In this step, youâll use different to create a prototype of your solution, keep in mind this is a prototype. The goal isnât to make it perfect but rather just enough to create an accurate simulation of what you imagine.
Friday - Present & Improve
Conduct one on one interviews with about 5 different people. The aim is to get them to think out loud, be candid, and show both the positive sides and the negative ones. As the interviewer, try and point out areas of confusion.
Donât try and lead the individual to a conclusion, let him explain what he thinks and his overall feeling to your solution.
The thesis behind a sprint is that you canât really lose. By testing your prototype youâll figure out the most important thing, is your idea on the right track ? Do you have to adapt it ? Or is it an impossible feat ? In any case youâll have a more precise idea of the different possibilities, what your users think and what works or doesnât.
Spill the beans about your problem, challenge, intuition... and we'll bring a solution to life at lightning speed.
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